But seriously, I started making a thing on the last week of summer, or whatever.

Basically I have texture mapped objects imported from blender. Wooooo?
It was going to get more interesting, but time has suddenly become a bit scarce. We will see. However, like everything I start it will probably never get finished and actually get scrapped entirely, only to be reincarnated in a different, yet similar form in the near future.
I actually started doing this just because I wanted to make a geometry library that I could use for various things, and it pretty much worked for that. I was doing this to test it that out, and it served it's purpose pretty well in that respect. The plan was to use this as a base for testing some other things as well, which I did not get around to in time. Hopefully in the future, but whatever.
Basically this was the ultimate result of me just sitting around for a few hours collectively and putting together some of the stuff that I had been meaning to do for a long time, but never bothered to in regards to this rendering business. Yay? Also I didn't implement some things that I did before, but that's not the point!
I do hope to actually turn this (or at least, another incarnation of this) into a full-fledged renderer some time before the universe reaches maximum entropy.
I am now probably going to write a ray-tracer for my arduino. Because I can. Well, there's a little more to it than that... But, mostly because I can.
This post probably would have made more sense if I made it at around the same time as I made the thing, but whatever.
I made a thing, now look at my monkey.


