Hey hey! Feel free to use this in anything- it's just a cube, but every time you duplicate it, it's a different one of 39 rooms. It's not great, but I've been using it in stuff, and thought you might want to, also!
There's also a couple random parallax layers in there- they kinda just look like junk, but especially when the camera's moving I think it helps the realism.
NOTE! The front window pane doesn't work in 2.8 and prior in eevee, so either 1.) use cycles, 2.) delete it, or 3.) use 2.81 or later.
(right click and "save as" or "save target as")
HUGE thanks to Simon Thommes for basically showing me how to do half of this and sending me a kickass white noise node alternative for 2.8, Fin O'Riordan for giving me some suggestions/insight into 2.8 blender nodes with eevee, and Johnny Valencia for taking and letting me use the initial photo that inspired this thing :)
If you click "ROOM PRIMARY" you can tweak the window saturation and tint. You can also Tab in there and make the tints whatever you want.
If you click on the GLASS shader, in the shader editor you can adjust the probability that a light will be lit or not (you can animate this for a really easy time-lapse effect!)
Feel free to send me a message if you use it in anything!